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Sorry for the lack of response on this one, it looks like it didn't actually get passed on as a bug.
The Outline Cursor is rendered directly on to the canvas surface and as we don't use GPU acceleration a different GPU won't fix the issue. As we don't use Windows scaling values, if changing Windows text scaling is making a difference then it may be because the OS is doing something with its scaling that's exacerbating a refresh rate problem. I'll look in to it!
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