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Thread: What File Formats Do You Find Most Useful With Digital Art?

  1. #1
    Join Date
    Apr 2006
    Location
    Rochester, New York
    Posts
    390

    What File Formats Do You Find Most Useful With Digital Art?

    I would like some input here on file formats if anyone would like to spend a couple of minutes answering here. Please indidcate if you are a Mac or Windows user since this will help determine what may be popular for crossover.

    I personally save all my artwork in three file formats using a Windows XP, O/S.

    1) Native format of program artwork was created in, this helps for going back to edit or other changes, layers stay in tact.

    2) BMP as a sort of master copy and when possible for hard copy printing. This file format does not loose any quality of the digital image. One draw back is files can eat up a lot of memory space.

    3) JPG for e-mail, or web page design, and any other situation where memory space is limited.
    The very first digital art program that I worked with Art Rage 1

    You may visit my personally designed website at: www.stephenlopiano.com
    There is one section full of pages there under the Digital Artwork category that is devoted entirely to paintings I have created with Art Rage.

  2. #2
    Join Date
    Apr 2006
    Location
    NJ, US
    Posts
    1,004
    I use XP. I save stuff in its original format, and that's it. I figure I can just use the application used to create it to export to another format if/when I ever need it.

    - Gita

  3. #3
    Join Date
    May 2006
    Location
    Orlando
    Posts
    5
    I use psd, tif, bmp and jpeg on xp.

  4. #4
    Join Date
    Mar 2006
    Location
    Ambient Design
    Posts
    3,839
    PNG is a very good format to use for keeping things at original quality, with some compression. It uses lossless compression with no colour reduction, and it store 8bit alpha information as well.

    We use it internally in ArtRage for all our UI elements (the ones that aren't procedural, anyway).
    AndyRage's mantra for graphics engine code:
    "Sure - how hard can it be?"

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