Originally Posted by
Varg
Hello
The performance as ArtRage Vitae zooms, rotates and moves the canvas is not very smooth and delayed. I need this function very often and it must feel fast and smooth! It doesn't matter if I rotate/zoom/move with touch from wacom or via mouse. Canvas size was A4: 3507x2481 and 300dpi with two layers. For comparison i use other drawing programs with more than double the resolution and 5-10 more layers, and it is fast there, no tiny lag. In my opinion it can't be due to my hardware power, which is not really bad. (my GPU power is comparable to a Nvidia GTX 1070)
Is it possible that ArtRage has a poor implementation of GPU support for macOS? I know that the brush strokes and maybe the image itself is calculated with the CPU, but the canvas itself is displayed over the full GPU acceleration right? Is this also in ArtRage?
Can this lag be fixed in the future or is there a workaround?
It feels like I'm working with the handbrake on, which i don't like.
Thanks and best regards, Varg
Artrage Vitae 7.1.2, macOS Big Sur 11.5.1, iMac 27" 2019, 3,7 Ghz 6-Core i5, 32GB Ram, Radeon Pro 580X 8GB, Wacom Intuos Pro Medium