Hello pixelstate,
First off, let me just say that I don’t have an iPad so have no first hand experience working in ArtRage with both platforms.
That said;
Yes, you are correct that the iOS version is not as feature rich as the full desktop version. Mobile devices just don’t have the computing resources of a full computer so need a striped down version to run.
Whether any missing features are a show stopper for you only you can say.
You can find a full product comparison of features here: https://www.artrage.com/product-comparison/
The other main difference is that the mobile versions have a max size that they can make a canvas in terms of pixels.
For example on an iPad Pro it’s around 4096px x 4096px max size and on an iPhone around 960px x 640px.
This could potentially be a problem later on if you are intending prints from your work. But a way around this is to record a Script as you paint on the iPad and then play that back on your desktop ArtRage where you can set a new larger size for the painting.
You can find more info about painting sizes and Scripts here: https://www.artrage.com/manuals/the-...ick-reference/
The big plus though for the mobile versions of AR is of course that it’s mobile! and you are not chained to a desk to work
Edit:
One last thought to possibly get around the iPad size limit, now that Catalina is here you could use the new Sidecar feature, allowing you to draw on the iPad screen but having the computer do all the heavy lifting. That would give you the best of both worlds.
I don’t know if that’s possible, Andy or another user with an iPad & Catalina would have to chip in here. But it’s an intriguing thought…
Last edited by markw; 11-16-2019 at 04:24 PM.
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