Thank you Andy!
(Love point No4)
Thank you Andy!
(Love point No4)
Maker Of Replica Macoys
Techie Stuff:
ArtRage Vitae 7.1.4 ~ 15" Macbook Pro ~ macOS 10.15.7 ~ 4 Core i7 3.1GHz CPU ~ 16GB RAM ~ Wacom Intuos4 M
My Animal Paintings In The Forum Gallery
On Instagram
Maker Of Replica Macoys
Techie Stuff:
ArtRage Vitae 7.1.4 ~ 15" Macbook Pro ~ macOS 10.15.7 ~ 4 Core i7 3.1GHz CPU ~ 16GB RAM ~ Wacom Intuos4 M
My Animal Paintings In The Forum Gallery
On Instagram
I just downloaded the full version of ArtRage 6 (6.0.4)
Capture of screen
The items in the bottom corners do not look right.
I am running Mac OS X 10.14.4 Mohave MacBook Pro (Retina, 13-inch, Mid 2014) 16 GB ram
The tools control on the bottom left has disconnected rectangles in stead the bands. The right side color picker has the band on the outside but not the color picker quarter circle. There is a white quarter circle offset up and right from where I expected it.
I have ArtRage demo 6.0.3 and it looks like the ArtRage I am used to.
Is it possible to load an older version like 6.0.3?
Gary Hackahthorn
Hmmm.... I think the resource compiler has borked the Retina toolbar images.
If you have the previous version and you're confident with the file browser....
Can you view the package contents of the ArtRage app, and copy the resources/file images_x2.gimf from the OLD version to the NEW version and tell me if that solves the problem?
If you're not confident doing that, just hold fire and I'll have another update online as soon as possible.
AndyRage's mantra for graphics engine code:
"Sure - how hard can it be?"
I copied the file images_x2.gimf from the 6.03 demo version to 6.04 and it works now. Splash screen came up normal size. UI items where I expected.
Thanks for the quick response.
I took me a bit to figure out how toileting get the files copied. I am more a Java/Linux person. I am stiff truing to figure out Apple packages :-)
Gary
Okay, cool. Thanks for the update. I'll make a new build with those files corrected. I've taken over the build system from Matt, and I'm still getting my head around it. On the bright side, every time I have to do another build I'm getting better at it.
AndyRage's mantra for graphics engine code:
"Sure - how hard can it be?"
There's a 6.0.5 build - the *only* change should be to solve the Retina-resolution UI images.
I'm sure I didn't add any more bugs at all this time.
AndyRage's mantra for graphics engine code:
"Sure - how hard can it be?"
Andy, laughing, this has an epic quality, like a novel ...
Keep up the good work, I’m confident we’ll all get there in the end
Pat