Hello. I am really enjoying ArtRage, but am very confused when it comes to color mixing within the program. After reading the manual, I understood that using "Real Color Blending" should produce realistic color mixing, as opposed to RGB mixing that's usually used in art programs. With many of the combinations I found this to be true (especially when mixing yellows and blues), but, when I mix white with certain colors to change their value, the resulting mix is completely wrong. For example, when mixing white with any type of blue, the result is green for some reason. What's even weirder is if I switch back to the default RGB setting, the mixture is exactly what it should be. I've found other examples of colors mixing incorrectly, but I can't recall what they were. What am I missing or not understanding? Or is real color blending simply inaccurate in certain instances?
The reason this is a problem for me is that I use a popular technique called "gamut mapping" and having inaccurate color blending will completely throw this off and result in hues outside the chosen range, thus defeating it's effectiveness.
I've attached an examples of artrage "real color blending" and actual oil paint blending to illustrate what I'm meaning.
Thanks for your help!
,Jared
Last edited by matthewsjc1; 07-03-2017 at 10:32 PM.
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