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Thread: Pulp - Envy is the Color of Money

  1. #1

    Pulp - Envy is the Color of Money

    Hi. I'll start by saying thank your for your comments. I've one more ready, thought it isn't vastly different to the others and actually has less going on. But I liked the colours and it left me space to work a little harder at using this font - I think that I've done a bit better with it this time. On another note - and I know it's a very small thing - I don't think that I ever want to use a software generated gradient again.

    Same MO as always: Poser, PSE, Artrage, and back to PSE.

    Click image for larger version. 

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  2. #2
    Join Date
    May 2007
    Rome (Italy)
    Another great cover!
    My only slightly discordant feeling is that the lady pose and look seems to remind that of some kind of 3D program (You might have legitimately used to have a model, no objection).
    What You define Pulp as a genre in English is more or less what we call Giallo (Yellow) in Italian (the reason is because of a most popular series of book by Mondadori editor of detective stories which had a yellow cover) and curiously yellow is one of the colors of Your book bee or wasp livery.
    Panta rei (everything flows)!

  3. #3
    Hi. I had mentioned in one of the previous posts that I have used a program called Poser - the mannequins can be tough to pose and are not always quite right. As I've said, they are rendered in Poser and then in PSE I apply a cutout filter to a duplicate layer to block the colours. The result can be brought into ArtRage and worked over with a palette knife and oil brush.

  4. #4
    Join Date
    Jul 2006
    Haven't tried Poser in a long time. But one of the liabilities back then was that the joints were funky, like they would bulge too much when bent. Also they didn't have very good articulation in those places. I don't know whether that's still an issue. But artists using them as models do have to clean it up, especially in those areas. The ones who didn't would be easily seen to be done in Poser.

    The good news is that one has a model at all. And with all the improvements in 3D it's getting to where one doesn't have to do all that much. Of course if one is doing the kind of style you're doing, it's easy to hide that as the source.

    So this is why it's a good idea to learn the basics of anatomy so that one can fix anything from a weird area to moving things around and still make them seem natural and fitting with the rest of the pic.

    Very nice ideas. You have gotten the mood just right. Not sure why you would want to never use a gradient tool because they can be used for so many things besides a straight opaque fill. One can use it for lighting when using blend modes and so on, just as one place they are beneficial. If it's transparent enough, it becomes a tweak rather than something dominant.

    As to what you might focus on to really bring your models up, you might want to study two art teachers from the era of those book covers: Frank Reilly and Andrew Loomis. You've probably heard of Loomis, but Reilly had also systematized his palettes and might make your color easier. He pre-mixed the flesh tones in something like a 10 step gradation, and then it was merely a matter of matching values. And clothes would be like 3 steps, hair about 4 steps. And you would do well to think in terms of planes, particularly in the face. It will shape your characters in a much more credible way and you can get into more subtleties of expression and features.

    By the way, your backgrounds are just right, and the overall look is perfect.

    Go man go!!!!!!

    "Not a bit is wasted and the best is yet to come. . ." -- remembered from a dream

  5. #5
    Join Date
    May 2010
    Wilmington North Carolina
    Very good painting, really like the way you did her dress, great work

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