Originally Posted by
HannahRage
ArtRage is very actively developed (we recently added support for AES styluses, if you're looking for an input related example) - the main problem lies in the other end; if the drivers/touch input options don't play nicely with each other or the software options we can offer, there's only so much we can do (the main issue is magically distinguishing between stylus input, finger drawing input, finger gesture input and random palm input, and sometimes there is literally nothing to tell the software which one it is), and most of the hardware hasn't really changed much since people started asking for palm rejection.
I'm not saying it definitely isn't possible or won't happen in the future - but currently, it's close enough to impossible *for ArtRage* that we haven't yet added it. We aren't anti-palm rejection - both our iOS and Android apps offer it, but that's possible because the styluses support it and mobile devices are very good at detecting different types of touch input.