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Thread: A Face

  1. #1
    Join Date
    Dec 2006
    Location
    Pennsylvania, USA
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    2,108

    A Face

    I have been playing around with using the paint tube and some glitter. It is interesting that you can basically sculpt with those tools. I used the knife with various settings along with the pencil and some stickers. I know it isn't the greatest rendition of a face, but it has been interesting seeing what can be done.
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  2. #2
    Join Date
    Apr 2013
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    Denmark, Europe
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    Awesome ... I have been playing around with the "sculpting" technique too .. I found that using layers with different bump blend modes, really helps out .. but it's a little tricky to master.
    Good work

  3. #3
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    Z1Xwitch, I too had used several layers with individual elements. I experimented with the different settings for the knife to smooth out parts of the face. The one area I wasn't too happy with was the eye lids. Oh well, next time.

  4. #4
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    Apr 2013
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    Quote Originally Posted by Bobbi View Post
    Z1Xwitch, I too had used several layers with individual elements. I experimented with the different settings for the knife to smooth out parts of the face. The one area I wasn't too happy with was the eye lids. Oh well, next time.
    Still, it looks great .. it's kinda hard to get those high bumps looking good, like you did.
    I often use a pencil with different settings on the tilt-angle etc, on top of a highly bumped layer.. I find that it's more precise to work with, than the knife .. Often the knife goes totally berserk on me, and cuts too deep.

  5. #5
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    Dec 2006
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    I have to agree with you about using the knife. It takes a lot of patience with the settings. Keep working at it.

  6. #6
    Join Date
    Apr 2013
    Location
    Denmark, Europe
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    Quote Originally Posted by Bobbi View Post
    I have to agree with you about using the knife. It takes a lot of patience with the settings. Keep working at it.
    Yeah.. I'm not a patient man, so I actually gave up on it in the end, and figured I needed to find, and use a true 3D-sculpting program instead .. so I ended up working in Sculptris .. and actually doing, and importing bitmaps from ArtRage

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