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Thread: Need some help (please) ...

  1. #1

    Need some help (please) ...

    Hi, everyone. OK - for both ArtRage and Photoshop, I've noticed how some digital artists do their entire work first in black and white (see below YouTube links for a couple of examples of what I'm talking about), THEN colorize them through some type of manipulation from elsewhere in either program. This seems to me like a quicker way to do paintings, generally, and I'd like to experiment with it. My question is, HOW? The drawing part I've got pat down, yes, but what about the colorization of the artwork itself? What's the technique? Seems to me like the folks who rely on this method change variables like hues and so forth until they get the desired effect. Also, I suspect that multiple layers are used (not sure about this). I also have to add I'm deaf, so I have no idea what's being said in these videos. Can someone please fill me in? Thanks.

    http://www.youtube.com/watch?v=DNpkL1ypkFc

    http://www.youtube.com/watch?v=_2ssR...7&feature=plcp

  2. #2
    Join Date
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    Here's how I did one before. Hope this helps;..

    http://www2.ambientdesign.com/forums...-LAYER-MODES-!
    Just say: "Rage It", because we already know it's art.

    My ArtRage 3 and 4 Gallery------My Site ------- BROWSE MY BOOK

  3. #3
    I was about to suggest ctrlpaint.com (which is worth a visit anyway) but you might want to check out David Revoy instead. His tutorials are mostly text based with video. http://www.davidrevoy.com/2-portfolio.html
    For instance: http://www.blender3d.org/e-shop/prod...roducts_id=122

    But yes, the general forkflow, mainly for concept art, is (for example):
    1) Silhouette - Used to define shape and proportions. Explore and test.
    2) Coloring - Mask sections and paint on different layer. For instance, use the silhouette as a mask, mask paint parts of it etc.
    3) Rendering - Shadows and highlights, again on new layers.
    4) Detailing - Smaller features with their own rendering, decals should be placed beneath the render layer.

    Every time you are about to do larger changes or try something out just do it on a new layer.
    As soon as you are satisfied with changes you should flatten that layer. Try too keep to max 8 layers
    but keep main colours on separate layers if you want to adjust them. Mostly for concept art.
    I once did a painting with 20 layers which slowed down both me and the software ("Hey! Which layer am I on?!")

    Now, there are people out there doing some fancy stuff using layers. Most of the time it's not necessary.
    Just using them to test changes and separate colours is enough.

    The text based ArtRage-tutorials on layers and masking are excellent for this kind of work.

    Hope that helps!

    //Daniel

  4. #4
    Hahaha, I should have watched the linked videos first
    My previous answer is more geared towards concept art, like creature design etc.
    What you were looking for is actually the classical style of drawing from the reinessance
    when all paintings were done in black and white first to give the value of
    the subject matter. That's actually one of the hard parts, the other are hue and saturation, as long as you get proportions right Either way, technically, when you have the values down, black and white and 3-5 steps
    in between, you could actually use that layer to affect your colours ("burn" them)
    and just apply "pure colour" over an area and get the shadows directly. Theoretically...
    Or they are just an aid to get the value right. Depend on how you work.
    Check out "chiaroscuro" (http://en.wikipedia.org/wiki/Chiaroscuro) which is the "tonal value technique"
    so to speak. Then perhaps Betty Edwards book about colour.
    I have no idea how much you paint and if I'm too basic here, I apologize.

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