Results 1 to 3 of 3

Thread: Using sampled textures

  1. #1
    Join Date
    Dec 2010

    Using sampled textures

    Hello, all.

    I'm a bit of a 'newbie' to both AR and this forum.

    I've been using AR 2 up until quite recently when I upgraded to AR Pro 3. I'm using it to design my ceramic works..

    What I have been trying to find out is whether there is a way that I can use imported samples of textures (i.e. of my glazed ceramic pieces) in my AR paintings, like Photoshop can do..

    It would be SO useful for me to be able to 'fill', 'spray', etc. textures on my designs; it would lend a much greater look of authenticity/realism to my new idea designs... I would be very grateful for any pointers.



  2. #2
    Join Date
    Oct 2007
    NC, USA
    I guess it all depends on how you're thinking of using the texture. For example, here is an image of my carpet:

    Name:  g5_ex.png
Views: 153
Size:  135.1 KB

    I could import this image as a canvas grain, which would allow the tools in ArtRage to interact with it:

    Click image for larger version. 

Name:	text_ex1a.jpg 
Views:	62 
Size:	70.4 KB 
ID:	51067

    I could also import the image in as a Stencil and apply colors through it:

    Name:  text_ex2.png
Views: 140
Size:  371.7 KB

    Or, I could use the texture to create a sticker and use that for a bitmap brush through the Sticker Spray tool:

    Click image for larger version. 

Name:	text_ex3.jpg 
Views:	70 
Size:	349.8 KB 
ID:	51069
    Nothing is easy to the unwilling.

  3. #3
    Join Date
    Mar 2010
    Nice explanation and example Someonesane.
    Thnx for sharing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts