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Thread: Procedural noise for paper color as an option

  1. #1
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    Procedural noise for paper color as an option

    This would allow for more complex paper presets without the overhead of a layer of paint being used up to establish color for the paper that is not just a flat color. I don't know about anyone else, but a good implimentation of this would be used by me quite alot.
    Be well,

    "Teach, Learn, Thrive"~DM


  2. #2
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    <puff-puff> Is the microphone on? Can you hear me in the back? [Loud feedback squeel from microphone] Anybody else like this idea? Hate it? [Crickets chirpping]... You see... it makes it so the paper color is not just one flat hue... [distant dog barks incessantly]... Uh... So the paper looks more natural and organic... [Fashmir looks around trying to peer through the bright light of ArtRage into it's unknown future... notices several shadowy figures madly fashioning voodoo dolls in his image] Ok ok! forget I said anything! [Fashmir backs away slowly and then breaks into a run]

    Great- now I suppose there'll be more scorpions in my underwear drawer.
    Be well,

    "Teach, Learn, Thrive"~DM


  3. #3
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    Hehe. I'm listening... I'm listening.
    I just dont comment on everything!
    AndyRage's mantra for graphics engine code:
    "Sure - how hard can it be?"

  4. #4
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    Are you thinking in terms of gradients applied to the grain of a paper, or perhaps textured or patterned gradients?
    Yes, I do like that idea of yours.

    I just figured you'd get your usual batch of responses and I wouldn't need to sign in. :lol:
    Hin

    Hin's Paintings: http://hinketea.imagekind.com



  5. #5
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    Y'know there's nothing to prevent people from finding interesting papers and surfaces, scanning them on a flatbed scanner, and posting them here for people to import as the lowest layer.
    Import the image, add a layer above, and paint. If you use the same image as paper texture and match up the grain you're set.
    AndyRage's mantra for graphics engine code:
    "Sure - how hard can it be?"

  6. #6
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    Quote Originally Posted by AndyRage
    Y'know there's nothing to prevent people from finding interesting papers and surfaces, scanning them on a flatbed scanner, and posting them here for people to import as the lowest layer.
    Import the image, add a layer above, and paint. If you use the same image as paper texture and match up the grain you're set.
    Already doing that Andy, in fact if you recall I wrote up a difinative tutorial on that very subject http://www.vismag.com/Tutorials/ar2_paper/index.html I just don't think people get the information unless I constantly bump the posts forward. I think there is a very real need for an archive of resources and educational material with a library structure of some kind. Hmmmm I'm thinking Wiki style so you guys can keep rolling.

    The primary reason for the suggestion that heads this thread is that: a) sometimes I just want a quick way into a "new" piece of paper that doesn't use a whole paint layer ( I tend to work at very large sizes so layers are precious). b) It just seems... cool. You know like ArtRage. As I go through life with my WWAD (what would Andy do?) sticker on my computer... these ideas come to me.
    Be well,

    "Teach, Learn, Thrive"~DM


  7. #7
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    Hehe. Well it's in the suggestions forum, so it'll be considered for a future release.
    AndyRage's mantra for graphics engine code:
    "Sure - how hard can it be?"

  8. #8
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    i don't see why an archive or homemade paper selection of sorts could not be done on wikipedia, or wikiuniversity, or some already public wiki forum under a CC license. If I had a scanner, I could scan my own textures and post them. I have considered doing my own website for this myself.

    Any takers?

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