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Thread: texturing a headpot model

  1. #1
    Join Date
    Apr 2008
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    South Africa
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    texturing a headpot model

    Hi all,

    I played around using AR to texture the UVmap of this old head pot model I got of the net somewhere. I firstly made the UVmap and brought that into AR for texturing. I used the "export channels" function to export the channels.

    In Carrara Pro, I used the colour and shininess channels in the colour and bump channels respectively to come up with this quick render. Still alot of experimenting and improvements to do.

    As I said, all the texturing was done in AR. As you can see, I love to fool around with the gloop pen.

    Hope you like it. Any C & C's welcome.

    For those of you who are interested, I posted the uvmap, the exported colour and bump channels and the final render.
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  2. #2
    Join Date
    Oct 2007
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    Europe
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    And what is the UVmap if you don't mind Yvan ?
    (I am not in the 3d softs )

    I don't know what is the final purpose of the image
    but for me, as you did it,
    first of all, I like it very much, I like the colors, the contrast, etc.

    and I can see it done in colored glass or maybe in pottery
    but as the colors are beautiful yellow , orange, transparent colors,
    I imagine more a transparent material for a real object.
    "All are about quiet and light." Dany
    Daily Studio Notes , Daniela Ionesco-Fine Art

    I accept critics only from friends,
    how about You ?

  3. #3
    Join Date
    Apr 2008
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    South Africa
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    Quote Originally Posted by Dany51 View Post
    what is the UVmap... I don't know what is the final purpose of the image
    Thanks for the reply Dany,

    In its simplest form a UVmap is a 2D representation of a 3D model, also called a "texture map".

    Once you have a basic texture map (which can be a jpeg, bmp, png or any other 2d image format), you can import this into your favourite 2D painting program (in our case AR) and paint on it.

    Once you are finished painting, you can use the painted texture map in any 3D program to fit or wrap the texture around the model. You can then make a render of the model which displays the 2d texture map as painted by you, on the 3d model.

    What makes AR great is the fact that you can export different channels from a single painting which can be used in the different (mostly standard) channels of your 3d program of choice (colour, bump, reflection and shininess).

    Hope this makes sense.

  4. #4
    Join Date
    Oct 2007
    Location
    Europe
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    Yes, I understand the procedure but still don't know what UV is the abbreviation for.

    The final purpose of your 3D image I meant,
    it was in my imagination a possibility to make
    a beautiful ceramic but of cause,
    it can be use for other purpose in the virtual world ...

    Thanks for the prompt reply,

    I really like this images !
    "All are about quiet and light." Dany
    Daily Studio Notes , Daniela Ionesco-Fine Art

    I accept critics only from friends,
    how about You ?

  5. #5
    Join Date
    Apr 2008
    Location
    South Africa
    Posts
    480
    Quote Originally Posted by Dany51 View Post
    Yes, I understand the procedure but still don't know what UV is the abbreviation for
    UV is not an abbreviation for anything. The U and V refer to the 2 directions of a UV map, i.e. horizontal and vertical. It would be better to refer to it as a 'texture map', but UV is the commonly used term.

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