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Thread: Archimedes

  1. #1
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    Archimedes

    I've been working on a comic recently with my brother (who keeps telling me he'll join the AR forums) and I've been working on some experimental fast art styles. This took just over 20 minutes to paint. If you have any ideas for making this type of thing faster, I'd love to hear them.
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  2. #2
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    Nice, very nice work Gray
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  3. #3
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    Excellent. I think 20 minutes is pretty fast Gray. You're pulling our legs, right.

    Great work.
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  4. #4
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    I like this, its fun, interesting and not fussed over, and sometimes all of that comes from setting an alarm for however many minutes and stopping when it goes off, interesting things can happen when you do that, and a by product is you will get faster from the practice.
    But then again, whats the hurry?
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  5. #5
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    Nice illustration and character design! Well done!
    "The significance is hiding in the insignificant. Appreciate everything."
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  6. #6
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    Very cool Gray. Love the texture effect of the chalk over the paint.

    When I took figure drawing many years ago they used to get us working fast by limiting a pose of a model to one minute before switching the pose. Its a great way to be confident about your line or gesture as you truely dont have the time to worry or perfect. You could try the same thing with a series of photos or characters... see what you can capture in 3mins, then 1 min then 30 secs.
    Last edited by Juz; 01-03-2010 at 09:34 AM.
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  7. #7
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    I think if you just start with this basic style, and stay with it, it will get faster & easier. All the perameters are in plce, all you have to do is repeat, repeat, & repeat!

  8. #8
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    Gray this is a great illustration.
    Valerie

  9. #9
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  10. #10
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    Sure. Do it more. Speed comes.

    Also I would not shoot for speed before you have a look. Things that are designed to be done quickly work mostly when one is advanced enough to know where and how and still retain the essence.

    You're story telling first and foremost, and so you have to look at the acting and the body language and poses. Otherwise you have to be SouthPark and zing it to the reader using sensation and outrage and rule breaking and all that. Or Peanuts falls into that category in a more normal way.

    Had SouthPark's voice been weak it would not have flown probably. And early Matt Groening (the Simpsons) did some lame ass looking characters in a strip I think he did for free for years called Life in Hell that he published in some campy free press counterculture scene venues. And it really worked in that context. In fact it became part of that look like Ralph Steadman became the look for Hunter S. Thomspon and Pink Floyd for a while. So a weakly drawn style can suddenly become ground breaking genius if you start showing audience numbers.

    Primitive is fine and you may find an audience using the same kind of Garage Band writ large like ACDC in which any old body can do it. That's another kettle of fish.

    (Really general rule of thumb about speed and repetitive work) If you want to have speed, look to simplify your images. And create a formula for how you are going to quickly and roughly block it in and then add detail and clean it up.

    Oh and of course, speaking of South Park, you may want to consider having a style composed of re-usable elements.

    And then there's the cartoons where the visuals make it, like old Mad Magazine stuff like Mort Drucker, or Tex Avery or Ren And Stimpy exaggeration. Then you have to develop your skill. And like I said, you get way faster over time.

    Good luck and have fun.
    "Not a bit is wasted and the best is yet to come. . ." -- remembered from a dream

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