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Thread: Demiurge's Fire

  1. #1
    Join Date
    Jul 2006
    Location
    Italy
    Posts
    119

    Demiurge's Fire

    Last illustration I have painted with Artrage and Opencanvas...
    (With the support of Painter and Gimp for some little effect like the red-hot air.)

  2. #2
    Join Date
    Jul 2006
    Location
    Snuffy Arrod , England
    Posts
    1,448
    marvellous stuff Ico .....

  3. #3
    Join Date
    Apr 2006
    Location
    ENGLAND
    Posts
    3,540
    thats OMG territory!
    brilliant
    Enchanter
    Draw what you see!....not what you think you see!!
    My artist friend

    We Must each think of ourselves as an endless work in progress ....Harley Brown

  4. #4
    Join Date
    Jul 2006
    Location
    Italy
    Posts
    119
    Thanks for your support, you are kind as ever!
    Speggie, congratulations for your monsters gallery; I think it's very funny and well-done and Enchanter, the strokes of your last works are beautiful and interesting.

    Good job, guys! :wink:

  5. #5
    Very pretty! wait i shouldnt call it pretty.. more like sinister or menacing. Wonderful illustration and the small details of the girls soul and whatnot is very nice as well as the glowing effects.

  6. #6
    Join Date
    Jul 2006
    Location
    Italy
    Posts
    119
    Some details...
    Attached Images Attached Images   

  7. #7
    Join Date
    Jul 2006
    Location
    Italy
    Posts
    119
    ...
    Attached Images Attached Images   

  8. #8
    Join Date
    Jul 2006
    Location
    Italy
    Posts
    119
    The last detail... A happy smile!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #9
    Join Date
    Jul 2006
    Posts
    22,372
    You clearly have a good handle on model sheet drawing.

    My only crit would be that the demiurge's pose that we see in the full painting is not dramatic. It's almost like he's hanging out on the street corner, with hip cocked in a relaxed way.

    I think it's because the vertical sweeping line from down below to his upper torso changes weight and direction slightly at the pelvis region. This slows the line down and loses any menace of cobra-like speed. And a puffed out chest and shoulders would imply threat and being on the verge of attack.

    I would reserve that cobra hood flair that looks like it's beginning at the hip for the chest area where it would be more natural to show a flair reminiscent of a cobra hood flaring out.

    Body language and composition have to tell the story in one still image quite often. Exaggeration of certain aspects sometimes helps to communicate, especially in a muscled character such as this. He looks to hold physical threat as a characteristic. So speed of line would be consistent with his speed.

    All that said, I can fully appreciate your skills as a character designer and draughstman. And I know you would have no problem incorporating this into future compositions.

    The change of thinking lies in the difference between an informational model sheet and making the character act. Different chops.

  10. #10
    Join Date
    Mar 2006
    Location
    Ambient Design
    Posts
    3,839
    Wow, fantastic image.
    AndyRage's mantra for graphics engine code:
    "Sure - how hard can it be?"

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