Texturing an anchor - WIP
Hi Guys & Gals,
It has been a "looong" time since I have been able to play with AR and post anything. Man, has this forum grown!
Once again I am experimenting with using only AR as a texturing tool to bring life to an otherwise boring reference/image.
This time I modeled a quick anchor in another proggie and rendered out a rather uninteresting blank image to use a reference.
I then imported the untextured version into AR and started texturing, using layers (mainly the "overlay" function).
I post both the untextured version and a textured version for those of who are interested to see the difference.
I was trying to go for a "rusty" look.
What do you guys think so far?
C & C's welcome
Hi Yvan,good idea.I use 3D as well,which program did you use?
Not sure what your going for,you have a great start here.
I was just thinking if you wanted this to be for a finished image,maybe the anchor could be underwater,or washed up on a beach,part of it in the sand.You could add banacles and vary the rust textures a bit more.This could make a great final painting.Skies the limit really?!
Hope this is of some help?
Thanks for the reply SCP. Great ideas you've got.
In the end I finished it before reading your post.
Maybe I will have to do a variation on the subject
As for the 3D part, I used Hexagon as a modeler and Carrara to render the untextured image. Thereafter it was all AR.
Thanks SCP. BTW, I love your avatar!
Oh no I changed it?! I hope you like my new one?
Yes I do!