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Thread: Texturing an anchor - WIP

  1. #1
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    Texturing an anchor - WIP

    Hi Guys & Gals,

    It has been a "looong" time since I have been able to play with AR and post anything. Man, has this forum grown!

    Once again I am experimenting with using only AR as a texturing tool to bring life to an otherwise boring reference/image.

    This time I modeled a quick anchor in another proggie and rendered out a rather uninteresting blank image to use a reference.

    I then imported the untextured version into AR and started texturing, using layers (mainly the "overlay" function).

    I post both the untextured version and a textured version for those of who are interested to see the difference.

    I was trying to go for a "rusty" look.

    What do you guys think so far?

    C & C's welcome

    Regards,

    Yvan.
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  2. #2
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    Hi Yvan,good idea.I use 3D as well,which program did you use?
    Not sure what your going for,you have a great start here.

    I was just thinking if you wanted this to be for a finished image,maybe the anchor could be underwater,or washed up on a beach,part of it in the sand.You could add banacles and vary the rust textures a bit more.This could make a great final painting.Skies the limit really?!
    Hope this is of some help?

  3. #3
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    Thanks for the reply SCP. Great ideas you've got.

    In the end I finished it before reading your post.

    http://www2.ambientdesign.com/forums...750#post176750

    Maybe I will have to do a variation on the subject

    As for the 3D part, I used Hexagon as a modeler and Carrara to render the untextured image. Thereafter it was all AR.

  4. #4
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    Nice one!

  5. #5
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    Thanks SCP. BTW, I love your avatar!

  6. #6
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    Oh no I changed it?! I hope you like my new one?

  7. #7
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    Yes I do!

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