March of the Menus.
Well, I decided it was about time to post something interesting and I thought I'd give you a peek at some of the early design sketches for ArtRage. When I'm doing this kind of interface, I tend to go through a bunch of variations on a concept until one just happens to look about right, and I keep the lot, which probably explains why I end up with a few hundred layers per UI outline doc.
It's all done in Photoshop, and I've even given up on my luddite ways and started using layer effects rather than doing all the effects by hand (though a specular highlight or two is done with manual processing). I won't go in to the paper sketches, they tend to be pretty messy and the precursor to sitting down for an evening of pixels that ends up with something like this.
So without further ado, here are 8 steps in the development of the ArtRage 2 menu bar. I'll do more interesting UI elements later.