PDA

View Full Version : Messin' with paper.



AndyRage
03-29-2006, 12:57 PM
There are a couple of things you can do with paper texture that isn't immediately obvious until you mess around with it a bit.
For example, you can set the paper grain image to be a digital photograph, then rub a chalk lightly overtop to create a 'rubbing' of an image. If you then replace the paper texture with standard paper, you can touch up the result slightly.
(If you're using a mouse, when I say 'press lightly', adjust the pressure radial control for the tool to give the same effect)

Similarly, if you load a digital photograph as a paper grain, make the paper metalic silver, then use the crayon tool in various shades of metalic gold to rub at different pressure overtop, you can get gold-burnished silver.

Varying the pressure you rub with the crayon tool varies how deep it pushes into the crevasses and dips in the paper, so if you press heavily with one colour, then choose another colour and rub lightly overtop, you can get layered highlights.

Note: The images have loaded in reverse order - bottom to top - so stand on your head to view in correct sequence. ;)

AndyRage.

ninja-usagi
03-29-2006, 02:26 PM
i never thought of trying this,
takes me back to a brass rubbing i did at school (of a knight with his loyal dog)
i'll have to look on the net, see if i can find the image and re-live my childhood (missing out the teachers and other kids...and school dinners.)

what other secrets does AR contain? (if it could make the tea so i didnt have to move away from my pc...)

Fashmir
03-29-2006, 05:13 PM
Wow... I don't recall ever seeing this done in any 2D package. Digital gold leaf, nice Andy.

Aged P
03-30-2006, 06:06 AM
Stunning!

I'm now riffling through my photos to find something to try that out!

That could be a very commercial feature.

I wonder what it would be like at A3 or A2 done by a professional printer.

ArtRage is like a magic box, it contains far more things than there should be room for!


(If anybody else prints out this tutorial, put the printer onto Landscape mode first.)

Aged P
03-30-2006, 07:05 AM
I still haven't worked out where the embossed background to the Jaguar came from, but I'm persevering!

This one is simpler but turned out less indented.
How did you get them so deep?

This one was:-
Run pic through Photoshop to get it in Gray Scale and the right size.
load it as a Grain. Turn up the roughness and choose a Metallic canvas colour.

I Applied an overall coating of Gold Metallic Spray, then rubbed it back with the Eraser.

I'm finding that a Graphics Pen, Airbrush tool, Eraser tool and Layers will do almost anything!

AndyRage
03-30-2006, 09:15 AM
Looking at that airplane picture, Aged P, it struck me that it might look stunning to paint the plane in non-metalic media, but leave the sky and clouds as they currently are. That sky is very moody - I like it a lot.

AndyRage.

Aged P
03-30-2006, 09:31 AM
That's good Andy. Or even the other way round, a golden plane in a conventional sky.

DaveyJJ
03-30-2006, 01:08 PM
Any Lancaster is a thing of beauty.

DaveRage
03-30-2006, 03:58 PM
Looking good! I think that the "depth" of the final result is a product of the strength of contrast between the colours in the image ( correct me if I'm wrong Andy :) ) so if you have an image with strongly contracting colours the amount of depth should look more pronounced. Hope that's of some use!

MattRage
03-30-2006, 04:20 PM
Another thing to try here is change the roughness of the paper grain as you go. For example, start with a paper grain roughness of around 10% and you'll find the colour applies to a large amount of the paper. Then boost the roughness to 100% and change colours, you'll get highlights in the new colour.

Removing the paper grain completely and making the underlying paper a darker colour can also bring up some of the metallic effects.

hanzz
03-30-2006, 04:52 PM
Any Lancaster is a thing of beauty.

Except for Burt.... :wink:

Fashmir
03-30-2006, 05:40 PM
So now I must go experiment. :twisted: Great tips Rage team.

AndyRage
03-30-2006, 05:45 PM
So now I must go experiment.

Yesssss... You must. You must!

And you must show us the results of your experiments.

AndyRage.

Fashmir
03-30-2006, 07:12 PM
A fun excercise. I tried the photo-grain idea using various grain roughness and using inverted versions of the grain as well. Simple but illuminating. With further refinements at the grayscale level and careful "rubbing" technique I think this will yield some interesting imagery as time goes on. I found myself looking for a way to control the light direction and azimuth.

The photo is the actual size downloaded from the web. Nothing fancy.

AndyRage
03-30-2006, 09:22 PM
Oooh, that's quite striking. Very cool.

ArtRage supports a lighting model that can have multiple coloured lights, subtractive lights, different environment maps for metalic reflections...
But representing that in a manner that doesn't send users running for the trees is quite a challenge.

AndyRage.

Sethren
04-01-2006, 05:56 PM
Hello... new here........ I just purchased ArtRage a week ago and i am looking foward to using it............ Been neglecting my drawing skills.... :cry:

Speaking of Multiple Lighting it sounds like a Kai's Power Tools thing would be in order... i am thinking of the Materializer Plugin for example... i think it would be a great addition to have a enhanced lighting feature like what you describe... i remember how easy KPT was to use... i am thinking perhaps an easy way to integrate the feature would be to have the multimedia tools act like a rotating wheel of sorts where one can take the mouse and slowly spin the tool set around in order to select other tools that will be developed in future versions of Art Rage... but may sound crazy............... :?

AndyRage
04-01-2006, 10:45 PM
Hello... new here........ I just purchased ArtRage a week ago and i am looking foward to using it............ Been neglecting my drawing skills.... :cry:

Speaking of Multiple Lighting it sounds like a Kai's Power Tools thing would be in order... i am thinking of the Materializer Plugin for example... i think it would be a great addition to have a enhanced lighting feature like what you describe... i remember how easy KPT was to use... i am thinking perhaps an easy way to integrate the feature would be to have the multimedia tools act like a rotating wheel of sorts where one can take the mouse and slowly spin the tool set around in order to select other tools that will be developed in future versions of Art Rage... but may sound crazy............... :?

<trumpet-blowing>
I wrote KPT Materializer. And the lighting sphere with the coloured dots was all mine!
<end trumpet-blowing>
We can probably do something better than that though. And just how many coloured lights do you think you need to highlight the paint and paper texture?
Mind you, some soft spot-lights might be nice for presenting the finished work.

AndyRage.

Sethren
04-02-2006, 09:59 AM
Well that was such a neat Plug-In... one of my favorites... too bad that plug-in was not expanded before corel bought all the KPT out... i tend to think plug-ins now a days are on a downslope as far as innovation goes... you see one of my side skills is texture work and i was experimenting with as many texture programs i could lay my hands on... right now i am mastering Genetica 2.5 but back to the subject.........

I'd say half a dozen lights atleast depending on the type of effect one would want to do... it curtainly can allow for more how should i say more strange and unusual types of Art Work............. :)

AndyRage
04-02-2006, 10:48 AM
Well, you know, if I've started blowing my own trumpet, I might as well carry on (I cant find anyone to blow it for me...)

Ambient Design also wrote Texture Anarchy for Digital Anarchy:
http://www.artrage.com/textures.html

It has a similar lighting editor to Materializer, and does all manner of procedural textures.

AndyRage.

Sethren
04-02-2006, 11:13 AM
I used Texture Anarchy... very nice set of tools... had abit of hard time getting used to the blend mode methods though and it seems to be limited to only 3 layers? in Genetica having an node system the layers a limitless... but i am looking foward to seeing what else comes down the road with that software... i might have to look into taking a look at it again soon.............. :)

meshula
05-21-2006, 06:19 PM
Here's an idea for making a lighting interface not-overwhelming :)

The UI could contain a little sphere with the light source drawn as a disc on the surface of the sphere. Then we could steer the light source by dragging the disc around. Presumably we could color the disc, increase/decrease its size and falloff, and maybe even download skydomes like those on Paul Debevec's site!

One could also add a new light, or delete the selected light.

You could have a background as well, the background could have the selected paper texture, so in the foreground we'd get a shading ball and in the background, a preview of the paper.

Hmmm, now that I think of it, was this how KPT worked?

As to the reasonable/usable number of lights, it seems you would probably need a key, a fill, and a backlight.