View Full Version : Pueblo-wip retry

08-06-2007, 02:09 PM
phase one rework ... I'm gonna get this right or die trying. lol

08-06-2007, 03:03 PM
I don't think I'm getting this shadow thing. Does this even make sense?

08-06-2007, 09:47 PM
I don't know. But it might be that the colours of the sky pretty much implies that the sun is just beyond the upper left tip of the drawing. If you make the shadows much longer it might feel more right.

Maybe you could use a ruler set from the point where the sun should be? I think you should just use it for one shadow though and then use that shadow as a guide for the rest. I think that because of the fact that the sun is one whole AU away and like, enormous, normal perspective tricks go a bit wonky when you draw shadows.

Coydog Blue
08-31-2007, 01:09 PM

Right on target with this one. Looks a whole lot like Taos, even down to the colors in the sky, which is really what caught my breath. All you need are a few res dogs following grandma to get the morning bread hahaha. I love it, keep going

08-31-2007, 02:00 PM
i think it could be a contrast issue

comparing your shadow on the dark side of your wall, with the shadow cast on the sun lit side of the wall ...

scale down your black shadows to a more of the same colour ( from the shadow side of the wall) and you will get more of what i think you are looking for.

i was playing with your picture to show you what i mean ( hope you don't mind )
and the angles of one of the shadow seems alittle to sharp

just my thoughts :0


08-31-2007, 04:27 PM
Thanks CB and Steve. With those words as inspiration I've decided to go back to work on this one almost from the begining. I'll keep you posted. :)

08-31-2007, 04:30 PM
phase 1

08-31-2007, 11:59 PM
looking good :)


D Akey
09-01-2007, 01:12 AM
Death before dishonor, eh?

Rule of thumb for shadows in order of brightness (assuming the same local color): Light side, dark side, cast shadow. Then there's subtleties in all of those, like bounced light and so on, but that's generally it.

Remember that for the cast shadows, when the shadow falls over more than one local colored surface (like the wall and the dirt ground), that it's the amount of relative darkness that is consistent.

So if it were cast over a brown and white checkerboard, that both would darken proportionally, and the brown in shadow would still be darker by the same degree as the white would darken (more or less).

One exception might be where you opt to go black for all shadows if it serves the picture to go extreme contrast or it's a dark pic and black is your only way to go.

Colors in the shadows is going to be tough to have influenced by the sky because the sky is so multicolored. Were it a blue sky it would take on a blueish cast. But going cool in the shadows it generally how it goes.

I'm sure there are countless tutorials on shadowing going back to creating volume using a sphere, a cone, a cube and a cylinder. They teach that stuff because it fairly universally applies.

You're doing great.

09-01-2007, 04:51 PM
still rough. but i think the shadows work better here.

09-04-2007, 12:54 AM
Definitely starting to get that strong sunlight on terracotta feel now Robert. Stick with it. Often the hardest battles give the greatest rewards.

09-04-2007, 02:07 AM
go boooooyieee :)


(sorry there was some rap song on the TV, my girl friends watching Ellen , i'm in the mood )

everybody in the house say "ohhhh" lol