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cinematik
04-15-2019, 04:07 AM
What is the most importatant hardware capability for Artrage speed - multicore processor, fast single thread processor, graphic card or amount of memory?

markw
04-15-2019, 05:26 AM
Hello cinematik,
My list of considerations would be;
A computer with as fast a multi core CPU as you can afford as ArtRage is very CPU intensive.
Next on the list I would say is as much fast RAM as you can afford to install. AR needs to keep track of a lot more background info regarding paint thickness, wetness etc… on the fly that some other paint programs don’t use.
Next an SSD hard-drive if possible, though not an absolute must have.
And finally the GPU, ArtRage doesn’t actually use it that much. I think it would only really be important if you are going to be using multiple large high definition displays.

cinematik
04-15-2019, 11:20 PM
Hello markw, so you consider that Artrage is more multicore software than singlcore? Yes I know there is even an option that allows to switch off multicoreness in settings, but this page "artrage com/manuals/hardware/artrage-supported-platforms-devices" does not give as too much information about that.

markw
04-16-2019, 06:54 AM
Well, the option is there to turn 'Off' multithreading if you are experiencing “problems”. I grant you though that this is a rather vague statement as it stands in isolation!
I have 4 physical cores in my laptop, which, thanks to the dark arts of programmers and multi-threading, the Operating System treats as though they were 8 cores.
But sometimes, with some apps and or Operating Systems instead of boosting the OS/App speed these 4 extra “imaginary” cores could actually slow down the OS/App, sometimes.
And so AR gives us the ability to switch them off if we think that is happening.
However I have to say that I have never had to do that!

DaveRage
04-18-2019, 03:27 PM
The option to disable multithreading is mainly there in case some devices have issues basically. For example, a Windows 10 update and change to the way they handled multithreading meant that problems could occur with Artrage 3 on that newer OS. I would recommend leaving multithreading on in newer versions of ArtRage as you will tend to get a significant performance improvement. I hope that helps clarify things.