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Orkhan
02-25-2017, 02:37 AM
Hi folks. I took up a book by Francisco Ascensio Ceryer - Oil painting for beginners - very nicely illustrated and segmented into lessons and techniques. So i tought to translate one of the lessons into AR. But I aimed big: Van Gogh - Peach tree in blossom. Trying to translate thick oil textures into digital realm is very challenging (at least to me). So any advice would be welcomed. Here is what I got so far: an underlaying texture for the sky, one for the ground area, using maximize and adding bump blend mode, the trees and foliage will go on replace bump blend mode. Texture created with tube, knife and wax crayon (for "carving" into tube paint). clouds are only roughed out, so is the fence and the ground area. Oh, and i took the real size for the painting 59.5x73 cm, at 300dpi (want to print it once is done). Thank you in advance.
92342

markw
02-25-2017, 06:36 AM
Hello Orkhan,
Yes it’s not so easy to do digitally, even with AR’s lushes oil tools! But thats a good start you’ve made there.
Have a look at the following thread about doing Impasto work by AR user Lima. I think a lot of it could be useful to you.
https://forums.artrage.com/showthread.php?26594-Impasto-oil-painting-technique&p=266260#post266260
Looking forward to seeing the finished result :cool:

markw
02-27-2017, 07:26 AM
I might also note that, with AR5, we now have Layer Effects to experiment with. This too might be useful for some Impasto work.
Under the Emboss tab > Surface, one can load an image that can be used as a Texture. Could be worth playing with…