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View Full Version : Interface Scale - Artrage 5



Daniel Aubert
02-23-2017, 03:18 PM
Hey guys!..

Loving the new version... but I miss the ability to change the scale of the UI elements. I know now we have the docking mode, but I prefer the classic one. I just wanted to scale it down a bit... Is it still possible? Is this setting found in another place now?

Thanks in advance! Cheers!

HannahRage
02-23-2017, 10:09 PM
It's not currently possible - well, you can change your monitor resolution to automatically scale ArtRage (which is why the manual scaling is gone, it functions differently now) - but it has been the most requested feature to date. Which means we're looking into it, though we can't make promises (if it was easy, it would have already been in AR5 for release :p )

Daniel Aubert
02-24-2017, 02:10 AM
Thanks Hannah! No worries.

cb102
02-24-2017, 03:28 AM
Future version should have the ability to hide everything. Right now, the TAB key only hides the toolbar at the top in docking mode. Every other interface that has been popped out remains on screen. I would have to close one by one manually if I want to hide everything.

HwyStar
02-24-2017, 03:37 AM
cb102: What hardware are you using?

This is my Windows 10 window before the tab key:
92331

And this is after I press the tab key:
92332

DarkOwnt
02-24-2017, 04:11 AM
Yep, and the panel which is popped out remains visible.


What res you running at HwyStar? I like the painting real estate you have there!

cb102
02-24-2017, 04:44 AM
TAB by default hides everything that is docked. I'm thinking of Shift+Tab to hide every single thing, docked or not. Better yet, we can make it even more advanced. If possible, we can manually make certain interface/dialog special so that when Shift+Tab everything is hidden except the dialog that we set to remain visible. Like the color dialog for example or anything. Just throwing out some suggestions.

HwyStar
02-24-2017, 04:12 PM
What res you running at HwyStar? I like the painting real estate you have there!

I am using a Wacom 27QHD at 2560x1440. I really do like it! Once you have painted on one it is very hard to use anything else.

DarkOwnt
02-25-2017, 03:31 AM
I am using a Wacom 27QHD at 2560x1440. I really do like it! Once you have painted on one it is very hard to use anything else.

Looks like ArtRage 5 was designed on, or for 2k monitors.

Given that ArtRage has always focused on not leaving users of older systems behind, this is a message telling me I am behind the times with my lowly 1920x1200... I sooo much want to get a new monitor... maybe the BenQ SW2700PT ...just need to justify it to myself. :)

HwyStar
02-25-2017, 04:04 AM
2K is great! The resolution beats the paints off of 1080P.

Yes, $2,300 for a monitor is a lot of bones, but using it over a 7 year period represents about a dollar a day. This is my main hobby and a buck a day is well worth it for me. https://www.amazon.com/Wacom-Cintiq-27QHD-DTK2700-DTK-2700/dp/B00R7QJBCS/ref=sr_1_2?ie=UTF8&qid=1487944981&sr=8-2&keywords=27qhd

Sorry for allowing this thread to stray. My bad!

DarkOwnt
02-25-2017, 04:37 AM
This is cheaper and has a computer inside... :)

https://www.amazon.com/Wacom-DTHW1320M-Mobile-Studio-Windows/dp/B01MCTMKZB

(It is a LOT smaller though...)

HannahRage
02-27-2017, 03:43 PM
Looks like ArtRage 5 was designed on, or for 2k monitors.

Given that ArtRage has always focused on not leaving users of older systems behind, this is a message telling me I am behind the times with my lowly 1920x1200... I sooo much want to get a new monitor... maybe the BenQ SW2700PT ...just need to justify it to myself. :)

That's the monitor resolution I use, btw ;) If anything, I find it a bit large. The 'right' resolution is mostly what you're used to - it jars when you go up or down.

javafuel
08-09-2018, 06:09 AM
Please put UI scaling on the roadmap. UI is pretty large on Cintiq 22HD.

csc14us
04-06-2020, 04:28 AM
Is poor scaling at high DPIs an issue being worked on for Artrage? I really liked the software, but I ultimately decided to give up on it for this reason. It looks bad on the Surface Pro b/c it's blurry. I hope the developers are going to take this issue seriously, although I realize it may not be an easy task to fix