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Thread: How to Dodge and Burn in Artrage

  1. #11
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    Incredible tutorial! Thank you! I completely missed the dodge and burn hiding in there ... very useful for tweaking!

    Thanks again!

  2. #12
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    I am reading this tutorial while sitting here at work. It just kills me that I cannot just get to Art Rage and start putting the info from this tutorial to work. Thank you so much for your sharing of this great information.
    Last edited by Bobbi; 10-13-2011 at 01:32 PM. Reason: correcting wording

  3. #13
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    don't know how I missed this Juz.
    awesome information in here. it is like four, at least, tutorials in one. great stuff. loved the sphere... a step by step there would be great, and the hair great too. that was so helpful to see. well it all is helpful. thank you for sharing. great tute.
    Last edited by screenpainter; 03-08-2012 at 08:46 PM.

  4. #14
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    Quote Originally Posted by Juz View Post
    (For my Rabbit Hole Design and Abstract Loving Friends)
    thanks a lot, Juz!
    although I knew about those tools and their blend modes, I appreciate having read your tutorial as it makes things clear (sadly I am someone who tends to forget how to achieve a certain effect after playing with ArtRage's tools .. lol )
    >>> MSIE's ArtRage Gallery <<<

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  5. #15
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    Juz,
    I was sort of curious when you might use Dodge and Burn, and when you would just paint what you wanted on another layer. I understand the benefits of the idea that its non-destructive. That seems very useful and important to me. But it seemed like something I could also do pretty well with layers. ?? What are the sort of situations or functions for when you might think, right off the bat, "Ah, time for Dodge (or Burn)"? Of course, tools can be used for all sorts of things, but as a beginner to this its nice to have a bit of guidance as to the "why" or "when" of its application versus other methods.

  6. #16
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    Hi Steve... You would most likely use layer effects when you wanted to either dodge or burn more globally i.e. apply the effect to the entire layer.

    These tools would be more likely used when you wished to apply a dodge or burn more locally... eg/ if i only wanted to darken part of the hair on a portrait or lighten a part of the eye where the light is reflecting etc.

    A measure of more control is given with the tools than with using a layer effect.
    "I paint because I love to cut mats" (Arthur Alexander)

  7. #17
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    This was verry helpfull. This is what I did with the info you provided.

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  8. #18
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    Thanks for sharing your work Shadowslake, you're getting some really nice nuance of colour tones in what still clearly reads as a brown coloured iris.... Well done!!
    "I paint because I love to cut mats" (Arthur Alexander)

  9. #19
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    I was curious about 2 things if anyone can help-- a comparison of certain blend modes, and why you fill with grey first.

    So, first, the grey fill- if I just make a new layer and pick my blend mode, can I skip this step and just paint with varying degrees of grey to get the highlight/darkening effects I want? Is there a particular reason I should fill the layer first-- in terms of the final product I get? I understand it might be a different working method, which is fine... I'm just trying to understand if it's necessary???

    Secondly, I was curious about the Layer Blend modes, and what the difference is between, say, Soft Light and Color Dodge and Color Burn. Am I understanding it right if I say that Soft Light includes the effects that you get in both Color Dodge and Color Burn, just limited and softened compared to each?

    What I mean is that I can both highlight and darken an image's value in Soft Light, but, for example, I can never entirely "hide" or "erase" part of a lower layer when I paint on the Soft Light Layer, even if I use pure white. Alternately, it seemed like I actually could "erase" something from an image if I used Color Dodge and used pure white. Correct? I also saw, though, that Color Dodge and Color Burn are limited in what they can do-- basically each can only do one half of what Soft Light can do, but Soft Light can't go as pale nor as dark as either of the other two layer blend modes. Does that make any sense? I'm just trying to wrap my head around how these complicated Blend Modes work!

    I made a simple image to try to illustrate what I'm trying to say.

    Click image for larger version. 

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    Check out and submit to the thread on Watercolor WIPs in Artrage-- lots of good tips and conversation
    My YouTube video tutorial series- How to Paint with Watercolors in Artrage
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    List of other good tutorials on using watercolors in Artrage
    List of good sticker sprays for watercolor effects in Artrage

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  10. #20
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    steve,

    I'm sure juz (or another expert) can answer your questions more definitively, but here's how I've been investigating the rather complex world of Blend modes ...

    Soft Light is a variation of Overlay ... Overlay is usually classified as a Contrastive mode, it increases contrast by eliminating 50% grey (by rendering 50% grey transparent), and Soft Light does the same, but reduces the contrast in Overlay by an additional factor, say 50%, resulting in slightly more transparent highlights and shadows (maybe that's why you chose Soft Light as your starting point, it could be a better Blend mode than Overlay for watercolor) ...

    I've been investigating Overlay because I wanted to see for myself how Overlay behaves in AR, since most discussions of Blend mode are based on Illustrator or PS or other software and I only have ArtRage ... I wanted to apply what I learned to the iPad, my main platform ... And I only discovered juz's tutorial today when I saw your post ...

    What you see in the attachment are three images created in Photoshop in the left-hand column (I give the source below) and each PS image recreated in AR for comparison ...

    Each PS image consists of the same gradient grey, and below that three squares, black, 50% grey, and white ... The first image top left is in an upper layer in Normal mode and set against a blue background (in a base layer, as Background, not shown)... In the second PS image, the layer with the gradient and squares has been changed to Overlay mode, and you see the effects ... In the third PS image, layers have been switched, the blue Background has become the upper layer in Overlay mode, and the gradient and squares have become the Background (as base), and you see the results ...

    On the right, each step is recreated in AR ... The AR comparison comes off pretty well for Overlay mode, the slippage you see in the AR images in the 50% grey squarea may be a result of my using the Color sampler with Fill tool to recreate the PS base blue in AR Studio Pro ... Switching Background or base layer to the upper layer also has interesting implications for the gradient grey ...

    I thought you might be able to use this method as a way of beginning to answer some of the questions you posed about Soft Light ... As juz mentions, choice of tool can be a factor in AR, and this method eliminates the need to choose a tool and should allow direct comparison for all Blend modes in AR, if comparing AR with other software is the goal ...

    Here is the source for the Photoshop images I imported into AR Studio Pro:
    http://www.photoshopessentials.com/p...des/page-4.php
    Attached Images Attached Images  
    Last edited by chinapete; 08-28-2012 at 08:51 AM.
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